The aim of this project was to develop a new type of armor based on Pawn A1 that would be more specialized for mounted warfare. The idea was to raise the combat capabilities of third-gen HEXA GEAR by having Governors take a more direct role in combat. Almost all of the top priority design changes were oriented around mounted combat using third-gen HEXA GEAR's open cockpit design. This dramatically improved the survivability of Governors who would otherwise be continually exposed to fire. The heavy armoring of the body is concentrated on key torso parts. No major changes were made to the limbs, other than the knees and some other protruding parts, in order to maintain mobility when boarding HEXA GEAR.The power assistance of the artificial muscles in the inner suit were also greatly improved. This was done with the awareness that energy supplies from the HEXA G-R.A.M would be excessively depleted and the machine’s operating time would be shortened, but receiving a higherpower output in return. The underlying aim was to improve combat capability with heavy weapons, which Pawn A1 was unable to handle.This system is conceptually similar to the "resonant energization" of Rayblade Impulse and was carried over into the subsequent research on EXARMOR TYPES by the Hakua Riken Research Institute.In addition, a major change from Pawn A1 was the addition of a mounting arm. The arm serves as both an extension platform and powerassistance and comes standard with the unit. The structure of the unit allows it to be divided or changed for flexible use. Naturally, it is alsocompatible with other ARMOR TYPES and is able to suspend equipment when used in combination with the KARMA control system, includingheavy weapons such as shields and charge cannons, which would normally be placed on board.